- #Left 4 dead 2 sourcemod plugins play as any survivor how to
- #Left 4 dead 2 sourcemod plugins play as any survivor generator
SURVIVAL, The Sacrifice: Train Car, c7m1_docks SURVIVAL, Crash Course: Truck Depot, c9m2_lots SURVIVAL, No Mercy: Rooftop, c8m5_rooftop
#Left 4 dead 2 sourcemod plugins play as any survivor generator
SURVIVAL, No Mercy: Generator Room, c8m2_subway SCAVENGE, The Last Stand: The Lighthouse, c14m2_lighthouse SCAVENGE, The Last Stand: The Village, c14m1_junkyard SCAVENGE, Hard Rain: Sugar Mill, c4m2_sugarmill_a SCAVENGE, Hard Rain: Milltown, c4m1_milltown_a SCAVENGE, Swamp Fever: Plank Country, c3m1_plankcountry
SCAVENGE, Dark Carnival: Motel, c2m1_highway SCAVENGE, The Passing: Underground, c6m2_bedlam SCAVENGE, The Passing: Riverbank, c6m1_riverbank SCAVENGE, Dead Center: Mall Atrium, c1m4_atrium SCAVENGE, The Sacrifice: Barge, c7m2_barge SCAVENGE, The Sacrifice: Brick Factory, c7m1_docks SCAVENGE, Blood Harvest: The Farmhouse, c12m5_cornfield SCAVENGE, Dead Air: The Terminal, c11m4_terminal SCAVENGE, Death Toll: The Church, c10m3_ranchhouse SCAVENGE, Crash Course: The Alleys, c9m1_alleys SCAVENGE, No Mercy: The Rooftop, c8m5_rooftop
SCAVENGE, No Mercy: The Apartments, c8m1_apartment GAMEMODE, MAP_DESCRIPTION, START_MAP_NAME, END_MAP_NAMEĬAMPAIGN, No Mercy, c8m1_apartment, c8m5_rooftopĬAMPAIGN, Crash Course, c9m1_alleys, c9m2_lotsĬAMPAIGN, Death Toll, c10m1_caves, c10m5_houseboatĬAMPAIGN, Dead Air, c11m1_greenhouse, c11m5_runwayĬAMPAIGN, Blood Harvest, c12m1_hilltop, c12m5_cornfieldĬAMPAIGN, The Sacrifice, c7m1_docks, c7m3_portĬAMPAIGN, Dead Center, c1m1_hotel, c1m4_atriumĬAMPAIGN, The Passing, c6m1_riverbank, c6m3_portĬAMPAIGN, Dark Carnival, c2m1_highway, c2m5_concertĬAMPAIGN, Swamp Fever, c3m1_plankcountry, c3m4_plantationĬAMPAIGN, Hard Rain, c4m1_milltown_a, c4m5_milltown_escapeĬAMPAIGN, The Parish, c5m1_waterfront, c5m5_bridgeĬAMPAIGN, Cold Stream, c13m1_alpinecreek, c13m4_cutthroatcreekĬAMPAIGN, The Last Stand, c14m1_junkyard, c14m2_lighthouse 8) Check server console output to see if everything loaded into ACS properly. 7) Changes made while server is running will be loaded on next map change. 6) SCAVENGE and SURVIVAL do not require a END_MAP_NAME. 5) CAMPAIGN, SCAVENGE, and SURVIVAL are the only game modes needed.
4) There is a hardcoded limit of 200 maps, changeable in the source. 3) Custom maps work, as long as the server can load the map. 2) The order the maps are listed here controls the order in game. 1) Each row represents one map for one game mode. This file was automatically generated by ACS v2.0.0 Automatic Campaign Switcher (ACS) Map List Config File If you choose to change the default map rotation or set up a custom maps, then edit acs_map_list.txt which can be found in a location similar to this:Ĭ:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\configs\acs_map_list.txt acs_map_list.txt The amount of times the survivors can fail a finale in Coop before it switches to the next campaign The time, in seconds, between advertisements for the next campaign/map on finales and scavenge maps Sets how the next campaign/map is advertised during a finale or scavenge map Time, in seconds, to wait after survivors leave the start area to advertise voting as defined in acs_voting_ad_mode
#Left 4 dead 2 sourcemod plugins play as any survivor how to
Sets how to advertise voting at the start of the map Determines if a sound plays when a new map is winning the vote Enables players to vote for the next map or campaign Version of Automatic Campaign Switcher (ACS) on this server Voting System that allows players to vote for the next campaign/map.Easily set up your own custom campaign rotation by editing a plain text config file.Automatically rotates campaigns/maps in the L4D story chronological order.ACS is easy to install, there is no messing with text files, just plug and play.Your plugin folder will likely be something like this:Ĭ:\Program Files (x86)\Steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\plugins\ Features of Automatic Campaign Switcher The forum post corresponding to this page can be found on Installation I wrote ACS in such a way that is relatively easy to understand and edit for those who wish to modify the source for their needs. The winning campaign/map will become the next map the server loads once the current one has been completed. ACS also includes a voting system in which people can vote for their favorite campaign/map if they wish to interrupt the current cycle. However, this can easily be modified to run a different rotation, as well as to add custom campaigns/maps. By default, ACS will cycle through maps in chronological order corresponding to the Left4Dead story timeline. This solves the problem of players returning to the lobby because the vote to restart a campaign was not passed.
Automatic Campaign Switcher, or ACS, was created as an easily deployed solution to maintain a campaign/map rotation on a Left 4 Dead 2 server.